Ακολουθεί μια συνέντευξη του γκουρού των puzzles Will Shortz στο περιοδικό ΤΙΜΕ : 
Will Shortz is to puzzles what Oprah is to books — an endorsement by the New York Times  crosswords editor is as good as gold. He's sold more than 5 million  volumes of Sudoku games and has now moved on to KenKen, a numerical  logic puzzle invented by a Japanese educator as a clever way to teach  math to kids (the name means "cleverness squared" in Japanese). Shortz  held the first U.S. KenKen tournament this weekend at the 32nd annual  American Crosswords Puzzle tournament in Brooklyn, which drew more than  900 people from across the world — including KenKen's creator, Tetsuya  Miyamoto, who flew in from Tokyo for the occasion. TIME spoke with  Shortz about his loyal (if occasionally creepy) fan base, his addiction  to KenKen, the golden age of puzzles and the Ready, Set, Solve: A Crossword Puzzle Showdown.
You're something of an icon in the puzzle world, you were even the subject of the 2006 documentary Word Play. What's it like to have fans approach you for an autograph?
There's something very personal about puzzle-solving. You as the  solver are matching wits with me as the editor. And when you do it day  after day, we develop a personal relationship. I hear from people who  say, "I spend every Sunday in bed with you." [Laughs.] When I became  crosswords editor at the Times, there was a guy who wrote me and said that starting with a new crosswords editor is like getting a new mistress.
How did you first hear about KenKen?  
I live in Pleasantville, New York, up in Westchester County, and  Bob Fuhrer, the president of the Nextoy company, lives in Chappaqua,  right next door. He's been a toy and game agent for years, and he had  acuired the rights to KenKen outside of Japan. He was looking for a way  to jumpstart the puzzle and he found out I lived nearby and he called  me. So I said I'd take five minutes to talk to him, and he explained the  puzzle. I tried one: liked it. I tried another: liked it. I asked him  to leave a book of KenKen puzzles for me, and I got hooked on it. During  the next week, I solved virtually the entire book. I'm a pretty busy  guy, and I don't solve many puzzle books anymore, certainly not from  start to finish like this. I just loved it. This was about a year and a  half ago, and the puzzle has been percolating ever since.
You've posted an instructional video for KenKen on YouTube and just introduced it to the print version of the Times last month. Have you ever met the game's creator?
I just met Mr. Miyamoto a few minutes ago [Laughs]. This is one of  his first trips ever to the United States. One thing that surprised me,  he's not really a puzzle-head like I was expecting. I have a whole shelf  downstairs dedicated to Sam Loyd, one of the greatest puzzlemakers of  all time, particularly of mathematical ones in the late 19th and early  20th centuries. There are literally thousands of newspaper and magazine  articles with his puzzles in them. And Mr. Miyamoto had never heard of  him.
Does Mr. Miyamato create every single puzzle? 
The first few books of KenKen puzzles are all puzzles of his own  devising. Now the demand is so great — and he has a school to run at  home — that the puzzles are all being created by computer. There is a  chessmaster in London who has devised a program that knows every  technique that can be used. (See pictures of chess prodigy Bobby Fischer.)
Unlike Sudoku, KenKen involves arithmetic. What's it like to be straying from word puzzles into math?
First of all, I love almost any kind of puzzle. My sense is that most  crossword people are not interested in Sudoku or KenKen, and vice  versa. I'm in the minority that is crazy about all three varieties. I  think KenKen is bringing in a whole new solver. (Read "Who Needs Sudoku?")
What do you think about Mr. Miyamoto's teaching philosophy, the  notion that puzzles can improve people's overall thinking skills? 
Solving puzzles makes you a better person. You learn flexibility of  thinking, and you learn to think practically. I think Mr. Miyamoto has a  point: often in math class, you're taught formulas and maybe you don't  fully understand the formulas, you're just going through the paces,  these artificial things you've learned. But when you finish a puzzle,  you really have a complete understanding of what you did. You understand  the mathematics better, and you feel prouder of yourself for having  figured it out from start to finish.
It's funny you say that because I was just reading a KenKen review that described the game as "entertaining yet provides a slightly smug feeling that they're good for your mind, too." 
[Laughs.] Exactly!
It's almost ironic how puzzles are taking off, while the newspapers that helped popularize these games are struggling.
We're living in the golden age of puzzles now, and there are a number  of reasons for that. The main thing is that puzzles have never been  better than they are now. Twenty years ago, crosswords, for example,  were just filled with obscurity — words that you never read or saw  outside of a crossword, just stuff you don't know. Nowadays, the point  of crosswords is to pack the grids with colorful, lively, juicy  vocabularly that everyone knows — where the difficulty comes more from  the clues, deception, humor and trickery.
Puzzles really help newspapers. They help the print edition because  most people agree it's more satisfying to solve a puzzle on paper than  on a screen. And yes, there are some advantages to solving them on a  computer, but still there's a tactile pleasure you get from filling in  squares on paper. If you can get 2, 3, 4% of your circulation from a  puzzle feature like that, you know, that's pretty good.   
It's a very broad audience now too. We had a 14-year-old compete  in this year's tournament, which is fantastic. Last September, I ran a  whole week of crosswords in the Times by teenagers. These are all  regular contributors who happen to be teens. I thought, You know, why  not? I wouldn't call crosswords "hip," but I think they appeal to a  broader spectrum of people than they used to.
 






 
 
 
 

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